this.metaWindow._delegate = null;
this._delegate = null;
+ if (this._longPressLater) {
+ Meta.later_remove(this._longPressLater);
+ delete this._longPressLater;
+ }
+
if (this.inDrag) {
this.emit('drag-end');
this.inDrag = false;
let event = Clutter.get_current_event();
this._dragTouchSequence = event.get_event_sequence();
+ if (this._longPressLater)
+ return true;
+
// A click cancels a long-press before any click handler is
// run - make sure to not start a drag in that case
- Meta.later_add(Meta.LaterType.BEFORE_REDRAW, () => {
+ this._longPressLater = Meta.later_add(Meta.LaterType.BEFORE_REDRAW, () => {
+ delete this._longPressLater;
if (this._selected)
return;
let [x, y] = action.get_coords();